Part I

Part II

Part III

Part IV

Part V

section 1

section 2

section 3

section 4

section 5

section 6

section 7

Part VI: Mr. Average face

Part VII: Extra the 3/4 view


Lesson 14 Master Link Page


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Lesson 14 Master Link Page:
Constructing the Head


Part I: Anatomy 101

In Part one you'll get a very abbreviated anatomy lesson - bones and side views, and top and bottom views, even an "explodo-view". It's here you'll start getting an introduction to adding volume - three dimensions - to the head and face. It's here you'll also catch your first wind of "Mr. Johnny Average Head".


Part II: Face to Face

In Part II you'll get the front view - a two dimensional breakdown of the main horizontal divisions of the face. These are the landmarks you'll see on everybody's face, and not to worry, we're going to get into the divisions of the head and face s - l - o - w - l - y, so they'll sink in and you'll remember them. Make sure you do all the exercises.


Part III: Your First Exercise

This is your first exercise. Here you'll incorporate a format as a guideline for the horizontal divisions. You'll also see familiar things like "negative space". I know you haven't forgotten about those. :-)


Part IV: The Side View and Side View Exercise

Using the same methods you saw in Part II, you'll learn about the side view of the face and head. Has it's own separate exercise section and print outs. And of course an animation.


Part V: Max Headroom Returns

In this part - part V, you'll begin combining everything you know to build a three dimensional head - and from any angle. This lesson got huge and a lot more will be added over tine, but for now, these seven sections will supply you with all the foundation you'll need to build symmetric or distorted heads. You'll do this by getting a little more steeped in perspective. You'll also see the "Mr. Average Head Miter Box" and learn to build your own for both realistic and hilarious results.

Part V Section summaries:

section 1

For building the "Miter box" you'll need to get reacquainted with perspective. That happens here.


section 2

There was a minimal amount of information in the section on the front view above. Here you'll add some real features that add dimension with a minimal number of lines.


section 3

Intro to two and three point perspective. In this section you'll get a feel for why the head changes so much from view to view - and how to manage it.


section 4

Now that you've refamiliarized yourself with perspective, you'll be able to combine the front and side views in a single "cage" like instrument - the miter box.

section 5

In section five you'll just keep adding on to what you've been ardently applying yourself to here. Just a little more detail and you have a completed three-d head.


section 6

Here you'll get introduced to the "Blockheads". This exercise will help you build your own blockheads and see right into the the anatomy of your subjects.


section 7

You'll learn a whole new level of complexity in this section, the last before you apply all you know to trying some caricatures or portraits out for yourself - 'course you don't have to wait for all this to start drawing your own works of art. Dive in where you please!


Dive in and don't be afraid.



Part VI: Mr. Average face

Yes, the moment you've all been waiting for - well, almost. This is where you'll learn about and incorporate vertical guidelines into your Miter boxes. You'll also learn the major accepted landmarks in drawing a realistic face - which will only springboard your caricature drawing. And it'll all come together in Mr. Johnny Average Face. But it won't be that big of a step - you've been building towards this all along.

 

Part VII extra session: really getting into those three dimensional drawings. Here you'll review and really focus on understanding cubes, cuboid shapes, and the role block-drawing can play in developing your feel for drawing palpable volume in your creations. 


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Lesson 15 Putting it all Together:
The Case Studies


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